Caring for other people can be difficult. Whether it’s your own children, your parent, or a friend, care work is emotionally complicated and can be physically messy and uncomfortable. Today’s guest, the philosopher Joel Reynolds, argues that the entanglements and complexities of care work are ethically significant. This insight came to him through his own work as a caregiver to his grandfather. His scholarship combines care ethics with response ethics through the lens of caregiving, producing “finite responsibility with infinite hope.”
We all interact with intellectual property on a daily basis, and you probably already have some general idea of what intellectual property is and why it might be an important thing to think about. But if you’re anything like us, you’ve never really thought beyond the surface. On this episode, we talk to intellectual property expert and philosopher Adam Moore to learn about some of the most important ethical issues related to intellectual property. Then, independent producer Sandra Bertin brings us the fascinating story of a fight for collective intellectual property rights in Guatemala. And we want to hear from you! Do you think we got intellectual property completely wrong? Do you have something to add to our discussion? Let us know! We’re going to start producing bonus episodes featuring your responses to the show. Just send a voice memo to us at firstname.lastname@example.org. If you’re shy about the sound of your voice, you can just send your thoughts in an old-fashioned email and we’ll read it on-air. However you share your thoughts, don’t forget to include your first name and where you’re from.
Can necromancers be good people? Can dragons be feminist care ethicists? Why are we asking? In this episode, producer Eleanor Price asks resident ethics expert (and fellow role-playing game enthusiast) Andy Cullison about the moral theories behind games like Dungeons and Dragons and Pathfinder. They guide producer Christiane Wisehart through the game mechanic called moral alignment — an attribute that shows how good or evil you are in the game — and how closely these imagined ideas align with real-world philosophy.